In here you can learn about jelly animation in blender 3D program. This tutorial is really easy and full for beginners in 3D; also I made this post and tutorial step by step. You can learn directly from the video which is given below or also you can read this article to learn from it, but I suggest you the article because I give more information relevant to the jelly animation in the article. In the video simply I just showed you that how to make jelly. First, open your blender 3D program, then after this in here I had some steps to make and understand easily, but I will not writing the steps because they are just for understanding better. Also, we had some object. Also, you can check the water animation tutorial.
- Adding soft body physics
- Changing the background color
- Adding collision physics
- Adding modifiers
- Adding mean crease value
- Adding materials
- Setting up the sun
- Setting up the camera
- Setting up the render settings
- Background color
First of all change the “blender render” to “cycles render” in the above menu. Press Tab for “edit mode” and press W, then select Subdivide. Change the number of cuts to “5” in the left side menu. Drag the right bar menu to the right to find things easy. Then again press Tab to close the “edit mode”. Go to the physics tab in the right sidebar menu, click on soft body option. In “object” change the friction value to “0.6”. Down below uncheck the “soft body goal” option. Also, check the “soft body self-collision”. Then go to the “soft body edges”. In “springs” change the bending value to “0.4”. Check the “stiff quads” option on the right. Also, change the shear value to “0.4”. Scroll up in the right side menu, select the “collision” physics and don’t touch anything in the collision physics settings.
You can use “fly cam” by pressing “Shift F” and move it on “W A S D” on your Windows keyboard, not on Mac. Go to the bottom of the cube with help of the fly cam. Down in the bottom left click in the center of the cube to set the cursor in it. Press “Shift A” to open the creator menu, go to “mesh” and select the “plane”. Press “S” to scale it. After that, let’s change the color of the background with that. First, go to the world icon tab on the right sidebar menu. Down the “use nodes” change the color to white or you can use your color. Go to the physics tab while selected the plane. Click on the “collision” option. Also, don’t touch anything in the collision physics settings.
Select the cube and drag it to the top by the Z axis. Go to the modifier tab in the right sidebar menu. Click on add modifier and select the “subdivision surface” modifier. Change the view value to two and also change the render value to 4, or you can increase them if you had high-end PC. On the right side, you will see the shading menu, under shading select the “smooth” option to make your cube more smoothly. Now if you play your animation you will see that it is not playing properly, so let’s fix that. First, go to the physics menu the right sidebar while selected the cube. Go to the “soft body cache”. Scroll down and there you will find “bake” option, so click on it. Wait until he baked after that play your animation and you will find full smooth animation of jelly effect, but the edges of the cube are not in flat mode, so let’s fix that. Press “Tab” for edit mode, press “shift F” for the fly cam. Down below select the “edge selector tool”. Then after all of that, press “A” to deselect everything. Press and hold “shift Alt” and select the quarter edges of the cube. Press “N” to open the right sidebar menu. Scroll up in that menu and change the mean crease value to “0.8” to perfectly flat the edges of the cube, so play your animation and you will find the final result of the animation without any materials because we did not add any material now. So let’s give them the right materials.
First, select the cube, go to the materials tab on the right sidebar menu. Remove the previous material from the cube by press the minus button. Add a new one, change the surface of the material to “glass BSDF”, choose your color for it. Then after that select, the “plane”, add a new material, change the surface to “glossy BSDF”. Change the color to dark for better results (not too much dark but grey like, you know). The most important change the roughness value to “0.1”. Let’s set up the sun with that because there is nothing special in the sun. Drag the sun that the rays of it directly fell on the cube object. Change the type from “point” to “sun”.
After that press “0” on your num pad in the right side of the Windows keyboard (in the laptop you will not find the num pad, so for laptop press and hold “fn” button on the right of the “ctrl” button, then press “M” to function on the 0 button of the num pad). Also, press “shift F” and use the fly cam. Set up your camera that fully covers the cube from felling to the plane animation of the cube. Press “S” and scale the plane to hide the edges of the plane in the camera. Press “shift z” to change the object to render mode.
Rendering the project
First go to the camera icon tab in the right sidebar menu, so first, change the resolution value to 100 from 50. Down below you will find the file format option, so change that option to “H.264”. Scroll down and you will find the “sampling option”, so in that menu change the render value to 50 for better results or you can use above the 50 if you had something special in your computer (I mean GPU). Scroll up, and also I am changing the resolution size to 1280×720. Scroll down again, and you will find the output option, so there choose your destination folder that where you want to save your animation video. Again scroll up, then if you want to take a picture of your animation then click on “render”, but if you want to save your file in video animation then select the “animation” option. After rendering you will find the animation like this or you can watch which I had given in the picture.
So that’s it, I hope you will get an amazing idea from this article. Thanks for reading, also don’t forget to rate it, if helpful, so also I can update this article for improvement in future, so then stay connected. I will suggest you my another post on tips and tricks of blender 3D program for beginners: